Dart 33 🎯 Pattern Matching in Assignments, Destructuring Lists, Maps, and Records
A pattern is a description of a value’s shape. Pattern matching is the operation of checking whether a value has that shape and extracting the parts. Dart 3 introduced patterns as a first-class feature, and they appear in four places: variable declarations, assignments, switch statements and expressions, and for loops. The patterns destructure lists, maps,…